application;

⏵ player information
name and pronouns: Chase, she/her
age: 18+
contact:
⏵ character information
name: Monoco
canon: Clair Obscur: Expedition 33
age: unknown, ballpark 100+
canon point: Just before the return to Lumière in act 3
history: link
abilities: Gestral - Monoco isn't human. This means he doesn't age the way humans do: he won't die of old age, and when he does die due to physical harm he'll merely be reincarnated once brought back to the Sacred River. As the Sacred River is in the Canvas, however, this is mostly moot. While Gestrals have their own native tongue, Monoco has taken the time and is intelligent enough to learn to communicate with humans in their own language.
Combat - Gestrals view combat as a form of meditation and mediation. As such they are both instinctively drawn and intentionally raised to live for the thrill of the fight. Given Monoco's age and abilities, he is a highly skilled warrior. His preference is to use staffs and staves, though hand-to-hand combat is also in his
Blue Mage - a quintessential and versatile JRPG job with a twist, Monoco is able to mimic the abilities of monsters called Nevrons in the world via manipulating their chroma through their severed legs, which he keeps with him either tied to his waist or on his back. It is important to note that while he physically transforms into that Nevron, it's only for the duration of the attack and he's not shapeshifting permanently a la Beast Boy or an Animorph. He is also only able to use Nevron legs specifically--for example, he cannot amputate a random creature's leg and and use it to gain their abilities. He must have the leg with him as well.
The nevron legs he has currently are listed here, although he will be unable to use the game breaking ones/extremely powerful ones obtained in Lumiere or the Endless Tower for canon point reasons and in order to not to powergame: Abberation Light, Clair Enfeeble, Création Void, Duallist Storm, Lampmaster Light and Obscur Sword will not be used.
In super simple terms: Monoco can buff his party or damage the enemy in various ways by turning into a monster he's encountered.
personality: Modeled after the Dessendre family dog, Monoco takes on a lot of those character traits: he's loyal to a fault, predictable, and extremely lovable. He's always up for a fight, quick to assess any situation, well-versed in tactics, and is more than happy to give his opinion or advice.
Physical combat is paramount to him and important to constantly engage others in, believing strongly in challenging ones strength and reflexes constantly in order to maintain peak performance. To him, as with all Gestrals, the ability to fight is both a meditative experience and transformative gesture. Be it a friendly duel or a life-or-death situation, Monoco views his opponent as something to be valued and cherished, be it a lesson for him to learn, a moment to teach a rival, or a monster to rip a leg off of and put in his little backpack to add into his repertoire. Where most view fighting as something to be avoided, Monoco views it as the opposite: even verbal fighting has its' use on a rare occasion, though he'd much prefer to bash a few heads in. Fighting and confrontation is needed in all parts of life, and Monoco has merely embraced that more than any human could.
Wise for a Gestral, Monoco is far more observant than he lets on and often uses that to his advantage--he's seen as a scholarly sort among his kind, a little more intelligent than most in the village although it's difficult to ascertain if it's just Monoco himself or his age. While he's ready to jump into a physical altercation at the drop of a hat, the emotional ones he'll quite often take a step back in. He's confident in himself, able to say what he wants when he wants, but he knows others--humans--struggle with that sort of thing. In his opinion, everything can be hashed out with a good scrimmage and humans don't do it nearly often enough. Unless he truly knows someone or has bonded with someone he'll wait until he's asked for guidance and answer earnestly and honestly. However, once he deems a member of the party is close to him (it doesn't take too much) he'll dispense his wisdom freely whether they like it or not. Verso is the prime example of this, getting the brunt of Monoco's observations and opinions. It's important to note that he's (fairly) respectful about things and keeps secrets, and while he says exactly what is on his mind at almost all times and can be blunt he's never purposefully rude. He just has strong feelings about humans not communicating with each other and the problems it often creates, and his best friend and comrade in arms avoids that like the plague so he's seen it quite often.
While Monoco is quite wise, he's also a Gestral in very way shape and form. He's incredibly easy to manipulate and predict--point him to a fun battle, tell him there's going to be some smashing needed and he's there--and he's quick to boast and show off, especially if it's his prowess in the field. Often times his need to look or appear cool gets him into far more trouble than it's worth. He's been kicked out of the Gestral village for an unknown reason, likely because he quite often makes things worse trying to show off his strength. He's not entirely serene and has his shit together--but he's very good at coming across that way because of how serious he takes everything, from casual banter to life or death situations. Like a pet dog, he wears his heart and loyalty on his sleeve and has no problem admitting it.
samples: 1. Midge Maisel - being extremely helpful (and definitely showing off)
2. Renoir Dessendre - A more serious thread, confronting the game's main 'villain'
3. Daenerys - making an extremely cool friend (and trying to be just as cool)
